Friday, January 25, 2008

Alternate Reality Games and Education

I have recently been reading WIRED magazine thanks to my Coke Rewards points cash in and found a really interesting article in January's edition called And Now a Game from our Sponsors. The article explores a new type of marketing technique called alternate reality games. Basically this is kind of a world-wide scavenger hunt with clues that, when sown together tell a story. It seems that these games aren't meant to be solved individually, but rather in a collaborative sense with the web being a key component to help in sharing clues and information. This is not really a "Virtual" reality game since it rarely involves being in one computerized world as some avatar, but involves using real world and web based clues to tell a story. Some examples they gave in the article involved a concert goer finding a disk-on-key in a bathroom that contained an unreleased song with the coded message. The message, once decoded indicated a cellphone number that, when called played wiretapped voice message giving the next clue. Without going into detail you can see how complex but engaging a game like this might be.

The reason I have blogged about it here is because of two factors: the engaging aspect of the game and it's collaborative nature. I wonder, as educators how we can harness that kind of enthusiasm to encourage our students to "find the story" in our work. For example, instead of the chronological march through the Revolutionary War, why not present students with the story of those revolutionaries by asking them to follow their story or to uncover findings? I know that teachers don't have the resources to make the games in the scope of those in the article, but I think there could be possibilities here.

Another thought I had was about using this ARG idea to explore characters in a novel. What if the students created their own kind of ARG/alternate story for a subordinate character in a work? Would that allow them to engage more in the text? Understand the characters better? Gain an insight into the author's purpose? Maybe.

I've often heard education technology gurus talk about using games in education (mostly in terms of simulation games) which I think have some merit. But I wondered how realistic it was to expect a software developer to create that Romeo and Juliet Simulation for the X-Box. With technology specific simulations, we are bound to what ever is being brought to market for the technology we have. However, if teachers could do more to create the game mindset in their classrooms, I think we would find student interest skyrocketing.

For example, I work with a colleague who, for many years, has taught Macbeth and Lord of the Flies by doing competitive group competitions. Students who otherwise could care less about Shakespeare or Golding thrive in these activities as they try to win "blood points" from rival "clans" to prove their knowledge and meet the challenges before them. (Thanks Meg for the ideas)

At any rate, I think this type of game model opens up something for educators to consider beyond the "lets play hangman with vocabulary terms" type of game. That's why I'm trying to play one of these games myself. I hope to be able to understand how they work and design a small one for the fun in hopes that I could effectively develop one for a specific educational purpose. If I ever get there, I'll invite you all along.

Thursday, January 24, 2008

Kicking the tires of Technology


So if you have my blog on an RSS reader, you probably got a cryptic post that said this:

"Blog about alternative reality aiming(?), featured in this week-- this month's Wired Magazine. Mentions student engagement and understand ways that students could be engaged history social(?) studies, English language art and someone using this model. listen
Powered by Jott"

Sorry about that. I was trying to use a service called Jott to blog using my cell phone. It's a great free service to use to send yourself reminders, contact a person or group of people with a voice message or email someone just by speaking into your cell phone. The problem here was that I thought I had this service set to save my blog message for me to review and not to publish it directly but I think I'd overlooked that apparently. Should be fixed now. By the way if you want to know what this message was about, stay tuned to the blog. I was going to write about alternate reality gaming (not aiming). I should have that post up next week minus the hieroglyphics.

Flickr Photo Credit thanks to RHTRAVELER

Thursday, January 17, 2008

Learning: a risky business

I was in a great discussion the other day with a colleague about the idea of curiosity. We were doing our usual toiling with the question of why students aren't motivated to learn; they don't seem to pick up skills from the classroom or the world around them. We came to the point wishing we could have students who were more curious. We, both of us being high school teachers, wondered what happens to students between that time in elementary school where curiosity is abound, and the time they enroll in our classes.

I wonder what approaches foster curiosity and which approaches stifle it. I wonder what curiosity has to do with brain development and social development of teenagers. I think it warrants some reflection and not just empty questioning so I'll give it a shot.

What makes someone curious?

Well, I think, in order to feel curious, you have to feel that there is something worth discovering. For example, you aren't going to lift every rug in your house unless there's an expectation that something might be under it (say a quarter or that CD you've been looking for). You have to have some sort of reward occasionally in order to make it worth while.

I also think to be curious you can't be scared something awful will happen. If you lift that rug and find a killer dust bunny, then you're likely not to go lifting rugs in the future.

You also have to feel some ownership and permission. We don't often go lifting rugs at a neighbor's house, because it's not ours, and we are not typically encouraged to.

So how does that translate into education terms? Well, I look at it this way. How often do we encourage risk taking? Think about it. In most high school classrooms, exploration is not an option. You read, write, add and subtract what you're told to. You even ask permission to use that bathroom. Yes, I know that we have to be responsible for the supervision of students, but when will we start to encourage kids to take a risk in learning?

What could we do to encourage this? Well, for one, why not allowing students more practice with a set of skills that we expect them to achieve, and provide them with some meaningful feedback? Is everything graded and a "one and done" assessment? If so, why would students try to take that risk. We should reward students for taking reasonable risks in learning: ask and seek answers to their own questions, make predictions and, above all be reflective about their process. If we want students to be able to leave us, life-long, independent learners, we can't ignore this. How often do we ask students to reflect not just on what they learned, but how they learned it. If you had to do it over again, how would you go about it differently?

I know this post is kind of a rambling and it doesn't really give a definitive answer, but isn't that what life is about: the questions and the search for the answers?

Saturday, January 5, 2008

Books and Technology

Though many of my posts deal with technology tools, you might think I have an aversion to books-- not true. If you are looking for books to read, there are many technology tools for bibliophiles.

One of my favorites is Bookmooch. Bookmooch is a site that lets you list books you'd like to give away through the mail, and in return, you can "mooch" books from others in the community. There is no money involved except the shipping cost to send books out when someone requests them. For every book you agree to ship out, you get a point credited to you, for every book you list to give away, you earn 1/10th of a point. It usually takes only one point to request a book from someone (sometimes more if it's from overseas). It's really been a great place for me to get free books for my classroom. I've even scored a really nice box set of Maus I & II, and a hardcover copy of Twisted signed by the author Laurie Halse Anderson. There is even an area for recommending books based on your past mooching.

Other book services online I've seen or played with include Good Reads and Library Thing. Both of these are like a social network around books. They have discussion areas, you can make friends and let everyone know what you are reading, have read, and plan to read. You can rate books, and recommend them to others. What's nice is these sites often integrate with other services. For example, you can get widgets for you blog or web page that show people what books you are reading, what you like to read or what books you are looking for.

In addition, Amazon lets you sell your used books through them and friends of mine had great luck with that. You can buy used books there as well (they are listed along with the new ones for sale in your search results).

If audio books are more your style, try librivox. This is a community, volunteer-driven, that is dedicated to creating free audio files of literature, non-fiction, drama and poetry. They only have works that are no longer under copyright protection, but it's a great way to hear some great writing, and you can volunteer to record a work yourself. I contributed a small poem about a year ago, "How Doth the Little Crocodile" by Lewis Carroll and it was fairly easy to do. A great way for kids to practice public speaking... to a real public.

Video Voicethread...

Just a quick post to share an update of a Voicethread feature that I think it new. You can now add video to VC and also pause the video, rewind it, play it back, draw on it, audio and video comment yourself on the video playing. This is really amazing to see. If you'd like to check out how it works, this is a great demo that you can add to using the Roadrunner and Coyote--classic.


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Do you see what I see?

As one of the staff members in my building that has the unofficial responsibility of supporting technology integration I am constantly re-explaining how to set up, configure, build or find things for teachers. We recently changed our web publishing tool in district and somehow I got tagged with the responsibility of training anyone who was interested in how to make and maintain their web page on the school server. I could already see the 40 separate one-on-one sessions I was going to have to have to explain the nuances of the process and I wondered how I would survive. As in most cases, I was able to find a technology tool that would help me be more productive.

A screen cast when you use a program to record what is happening on your computer screen. Most of these tools let you include audio (usually your voice) from your computer's microphone. This is perfect for those of you who have to explain things on a computer screen often. Screen capture is similar but only takes a still image of your screen and some screen capture programs let you draw on, circle and type on top of the image to point things out or give direction. Surprisingly, many of these tools, which used to cost money, are free! Here are some I've played with.

Jing. This is the best one I have used so far. It is a program that you will need to download from their web page, but it is free. It's available for PC and Mac, and can be running in the background until you need it. It does video, audio, screen cast, screen capture and lets you edit the pictures you take. Additionally, it has some great sharing features that let you save the file on your machine, on your free screencast.com account (comes with the program), ftp, or even embed the code into a blog or web page. You can even share on Flickr. Great tools and really helpful tech support (I ran into a small snag with installing but the staff responded quickly and efficiently).

Camtasia
. This is downloadable software that offers a 30-day free trial (after that it's quite pricey). But, for 30 days you get the fully functional version that lets you do basically all that Jing does more smoothly and integrates with PowerPoint, lets you add audio during recording or after and even has an editing function that lets you fine tune your screen cast. This is great if you want to make a really powerful presentation and you can do it in the 30 day window. It appears to be a PC product only. This blogger says you can get a free older version of Camtasia until January 7th, 2008. So if you like this tool, get it now.

For those of you who are not allowed to add programs to your school computer, there is an online tool alternative to these. Screencast-o-matic.com is an online, free screen casting tool. It lets you define the area of the screen you'd like recorded, lets you choose to use audio and will let you download the finished file or share it on their website. It's honestly a little murky in terms of the screen clarity, and sometimes the audio skips a bit, but as far as a free way to try out screen casting, this is a great place to start. No need to install software, but you'll want a high speed connection to work with, and you might need to update your Java (the site links to Java's update page to see if you have the right one so it's a free easy fix if you don't). Works with Mac or PC. The nice part about this site though, is that you can look for screen casts others have done in a searchable database (why reinvent the wheel when someone already has the definitive "How to use Screencast-o-matic Screen cast").

So what would a teacher in a classroom use these tools for? They have many implications beyond technology training. For example, imagine a writing teacher recording his/her writing and thought process in a video file to share with students how they plan, draft and edit. Imagine taking students on a tour of a website like Wikipedia and pointing out want makes it a credible source and what to look for when doing research citations. Or making a screen cast or capture of your class or school website for as a tour for parents and community.

Even better yet, why not have students make screen casts to edit each others papers (think aloud peer editing), review websites, teach how to use a program, or voice over in a foreign language. Why not have students make screen casts teaching staff how to use technology tools? There are all kinds of possibilities here when you start sharing what you see with others.